Hi RXCLP blog readers, Sean here again… (Apologies for the layout here. I’ve tried to fix it, but WordPress won’t let me. It happens every so often. Sigh.)
Anyway, I was asked a question the other day by one of our donators. He wrote:
I know you have been working on this project for years. You have shown extreme dedication and passion to not only the fan-base but to the characters and their relationship. I know it isn’t a good idea to get ahead of ourselves. But what do you ultimately want to accomplish with this? Do you want CAPCOM to seriously consider this pairing for future Street Fighter games and comics? Do you want the world to get behind this as Ryu and Chun-Li become the most unstoppable fighting couple? Or heck, do you want Capcom to publish this? Ultimately, what is your “best-case scenario” with this project?
When I started this project and was naive about the effects of romantic relationships on a game like “Street Fighter”, I could have answered these questions quickly, but now, knowing what I know of CAPCOM, UDON, graphic novel production, Street Fighter: Legacy, Street Fighter: Assassin’s Fist, and the effects a romantic relationship can have on a fighting game, I find myself struggling for answers.
Since my blog entry “Could it be that simple???”, I’ve come to realise having a married couple as selectable characters in a game where they can be chosen as opponents for one another, and people can watch as they beat the heck out of each other, just isn’t right. Some people may be cool with it, but I’m finding more and more that I’m not. Some people say, well… just pretend they’re sparring. Sorry, but you only have to watch a couple of minutes of Street Fighter and see the heavy blows the characters land on each other to realise these characters are doing everything but sparring.
DOES THIS LOOK LIKE SPARRING TO YOU?
So… Do [I] want CAPCOM to seriously consider [Ryu/Chun-LI] for future Street Fighter games…?
Yes and no. If there was a game like Namco X Capcom or something else where Ryu and Chun-Li are permanent teammates that always worked together and never fiercely fought one another, then… YES!. But do I want them married in anything like the actual “Street Fighter” games where they are punishing each other with fierce punches, kicks and ki-based attacks? I’m leaning heavily towards no. Knowing humanity as I do, the wife-beating jokes would never stop and CAPCOM does not need that problem added to an already violent game.
As for the other half of this question, since I started this project, it has never been my wish to alter UDON’s chosen paths for their Street Fighter stories. They have worked very hard to do what they’ve done so far and they have every right to keep doing it. It’s the story they want to tell, or perhaps the only story they CAN tell. Who knows what their long term plans are or what rules they are under with CAPCOM.
So… Do [I] want CAPCOM [and UDON] to seriously consider [Ryu/Chun-Li] for future Street Fighter…comics?
Yes! But I want from them exactly what my teams and I are producing through this project: a post Street Fighter III “What if…?” story (or even better a “What if…?” animated movie!!!) that explores the idea of Ryu and Chun-Li together and ends happily with the two of them…together. I have no desire to alter the course of UDON’s river of work or CAPCOM’s for that matter. I would just like them to dig an inlet in the form of a single project where Ryu/Chun-Li fans can play, swim, and be satisfied.
But that said…
If there is one thing I would really love to accomplish…
Joey Ansah has given Street Fighter fans a great gift in the form of Street Fighter Assasin’s Fist, and if popularity and money allow his work to continue all the way past the World Warrior tournament, up through Street Fighter IV and S.I.N., all the way to the end of Street Fighter III, it would be my greatest hope, because of the book my people and I are producing here, that instead of the last Street Fighter story being Gill’s and the Illuminati’s defeat and Ryu walking off into the sunset alone (or heaven forbid with Sakura! ARGH!), there would be one more story to tell: the story my teams and I are about to tell you all in a few months time starting on February 14th, 2015. The story we’ve titled:
Do I want CAPCOM to publish this book?
Of course I would. But right now I don’t think CAPCOM is ready to take the risk on any Ryu/Chun-Li…um…project (HA!) until the fan waters are truly tested. And if CAPCOM made a product themselves, they could mess it up and take a lot of negative heat from fans, maybe even freak some fans out! So, since I can’t live without this book existing, I’ll happily test the waters for them.
Do I want people to go nuts over the great great book my teams and I are producing? Of course I do. Would I love it, if this great book my teams and I are producing influenced the Street Fighter games like Masaomi Nakahira’s mangas did in the past? You bet. Would I go crazy with fan love if UDON said, “Hey we love this, can we publish it?” Yeah. Would I thrill if CAPCOM made Ryu and Chun-Li a couple in one medium or another (maybe with another infamous shower scene–HA!) as a result of my work. Sure.
But here’s the thing. There is a another great book called…
And in this great book, the author Hugh MacLeod writes:
Frankly I think you’re better off doing something on the assumption that you will not be rewarded for it, that it will not receive the recognition it deserves, that it will not be worth the time and effort invested in it.
The obvious advantage to this angle is, of course, if anything good comes of it, then it’s an added bonus.
The second, more subtle and profound advantage is that by scuppering all hope of worldly and social betterment from the creative act, you are finally left with only one question to answer: Do you make this damn thing exist or not?
And once you can answer that truthfully for yourself, the rest is easy.
I’ve decided to make this book exist. That’s enough for me. I’ll let the world decide what to do with it.
More next time!